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Mischief Cards

 

Mischief cards can be played at anytime during the action phase as either an independent action or as a response to another players action, so long as the player can pay the cards activation cost. Mischief cards are placed next to their target while active and returned to their deck's discard pile after use.

 

Seelie Mischief Cards

- Tongue Tied

cost: 5 crystal.

effect: Target spell is placed in its "depleted" state.

 

- Echo

cost: 5 crystal.

effect:  Echo may be played in response to any spell card being activated by any player. After the spell is resolved, echo will cast that spell a second time at no cost as if owned and activated by the player.

 

- Clumsiness

cost: 5 stone.

effect: Target player must roll twice for encounter each time he moves for the remainder of the turn.

 

- Ride The Boundaries

cost: 5 gold.

effect: Target player may move one additional hex per movement action for the remainder of the turn.

 

- Overwatch

cost: 5 gold

effect: Target player draws two cards from the mundane mischief deck.

 

- Might

cost: 5 stone.

effect: Target player replaces all green combat dice with red combat dice for the remainder of the turn.

 

- Sanctuary

cost: 5 crystal, 5 stone.

effect: Target player may not be the target of spells or mischief cards for the remainder of the turn.

 

Unseelie Mischief Cards

 

- Confusion

cost: 5 crystal.

effect: Target spell is placed in its "depleted" state.

 

- Ritual

cost: 5 crystal.

effect: Mischief cards may not be played in response to the next spell activated by target player.

 

- Summon

cost: 5 stone.

effect: Target player's next encounter roll will count as a "successful encounter".

 

- Poison Oak

cost: 5 stone.

effect: Target player receives one red dice damage each time he makes a movement action for the remainder of the turn.

 

- Malice

cost: 5 gold.

effect: Target player must discard two cards and then may draw two cards at no mischief cost.

 

- Weaken

cost: 5 gold.

effect: Target player must replace all red combat dice with green combat dice for the remainder of the turn.

 

- Phantoms

cost: 5 crystal, 5 gold.

effect: Caster may choose an alternate legal target for the next mischief card which targets him.

 

Mundane Mischief Cards

- Forget

cost: 5 gold.

effect: Target spell is placed in its "depleted" state.

 

- Boon

cost: 5 crystal.

effect: The next spell activated by target player will be activated at no dweomer cost.

 

- Dance

cost: 5 crystal.

effect: Target player may not take any movement actions for the remainder of the turn.

 

- Fools Errand

cost: 5 gold.

effect: Target tabled quest is returned to its discard pile.

 

- Golden Bough

cost: 5 crystal, 5 stone, 5 gold.

effect: Target player may enter another players realm for the remainder of the turn.

 

- Collapse

cost: 5 stone.

effect: Remove target dungeon from the table.

 

- Sticky Fingers

cost: 5 stone.

effect: Target player may remove five resources of any type from another player's cache and place them in their own cache.

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