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Hero Cards

 

Oberon (Elf):

-Alignment: Seelie

-Element: Water

-Health: 20

-Mischief: 5

-Spell Count: 3

-Combat Dice: 1 green, 2 yellow

-Ability: This hero gains 1 red combat dice vs dungeons and lone Fae.

 

Titania (Elf):

-Alignment: Seelie

-Element: Water

-Health: 20

-Mischief: 5

-Spell Count: 3

-Combat Dice: 1 green, 2 yellow

-Ability: This hero may return a depleted spell card back to its unused state at a cost of 1 mischief.

 

Robin Goodfellow (Puck):

-Alignment: Seelie

-Element: Fire

-Health: 15

-Mischief: 6

-Spell Count: 2

-Combat Dice: 3 yellow

-Ability: This hero gains 1 mischief until the end of the turn each time it is the target of a spell card.

 

Peg Powler (Hag):

-Alignment: Unseelie

-Element: Water

-Health: 20

-Mischief: 5

-Spell Count: 3

-Combat Dice: 1 green, 2 yellow

-Ability: Any effect that would deal water damage to this hero, will instead heal the hero.

 

Genny Greenteeth (Hag):

-Alignment: Unseelie

-Element: Water

-Health: 20

-Mischief: 5

-Spell Count: 3

-Combat Dice: 1 green, 2 yellow

-Ability: When drawing from the unseelie deck, this hero may look at the top 3 cards and choose one, placing the remaining two cards back on the top of the deck in any order.

 

The Green Knight (Dryad):

-Alignment: Seelie

-Element: Earth

-Health: 25

-Mischief: 5

-Spell Count: 1

-Combat Dice: 2 yellow,1 red

-Ability: This hero may regain any number of  health at the cost of one mischief each.

 

Father Nisse (Gnome):

-Alignment: Unseelie

-Element: Earth

-Health: 15

-Mischief: 6

-Spell Count: 2

-Combat Dice: 3 yellow

-Ability: This hero may hold a hand of eight cards instead of seven.

 

Stingy Jack (Will-o-the-wisp):

-Alignment: Unseelie

-Element: air

-Health: 25

-Mischief: 5

-Spell Count: 1

-Combat Dice: 2 yellow,1 red

-Ability: This hero may draw 2 air dweomer per mischief point from air lands.

 

Hero Card Properties

Printed on poker cards. An 8 card deck containing 8 unique hero cards.

 

-Title: the name of this hero

-Health: the amount of damage sustainable before death.

-Combat Dice: the number and type of attack and defend dice this hero rolls in combat at levels 1,2 and 3.

-Alignment: this heroes alignment (seelie, unseelie or lone).

-Element: this heroes native dweomer (fire, water, wind or earth).

-Mischief: the amount of actions this hero may take per turn.

-Spell Count: the maximum number of spells this hero can hold in fade.

-Ability: any special rules or abilities that apply to this hero.

 

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