Hero Cards
Oberon (Elf):
-Alignment: Seelie
-Element: Water
-Health: 20
-Mischief: 5
-Spell Count: 3
-Combat Dice: 1 green, 2 yellow
-Ability: This hero gains 1 red combat dice vs dungeons and lone Fae.
Titania (Elf):
-Alignment: Seelie
-Element: Water
-Health: 20
-Mischief: 5
-Spell Count: 3
-Combat Dice: 1 green, 2 yellow
-Ability: This hero may return a depleted spell card back to its unused state at a cost of 1 mischief.
Robin Goodfellow (Puck):
-Alignment: Seelie
-Element: Fire
-Health: 15
-Mischief: 6
-Spell Count: 2
-Combat Dice: 3 yellow
-Ability: This hero gains 1 mischief until the end of the turn each time it is the target of a spell card.
Peg Powler (Hag):
-Alignment: Unseelie
-Element: Water
-Health: 20
-Mischief: 5
-Spell Count: 3
-Combat Dice: 1 green, 2 yellow
-Ability: Any effect that would deal water damage to this hero, will instead heal the hero.
Genny Greenteeth (Hag):
-Alignment: Unseelie
-Element: Water
-Health: 20
-Mischief: 5
-Spell Count: 3
-Combat Dice: 1 green, 2 yellow
-Ability: When drawing from the unseelie deck, this hero may look at the top 3 cards and choose one, placing the remaining two cards back on the top of the deck in any order.
The Green Knight (Dryad):
-Alignment: Seelie
-Element: Earth
-Health: 25
-Mischief: 5
-Spell Count: 1
-Combat Dice: 2 yellow,1 red
-Ability: This hero may regain any number of health at the cost of one mischief each.
Father Nisse (Gnome):
-Alignment: Unseelie
-Element: Earth
-Health: 15
-Mischief: 6
-Spell Count: 2
-Combat Dice: 3 yellow
-Ability: This hero may hold a hand of eight cards instead of seven.
Stingy Jack (Will-o-the-wisp):
-Alignment: Unseelie
-Element: air
-Health: 25
-Mischief: 5
-Spell Count: 1
-Combat Dice: 2 yellow,1 red
-Ability: This hero may draw 2 air dweomer per mischief point from air lands.
Hero Card Properties
Printed on poker cards. An 8 card deck containing 8 unique hero cards.
-Title: the name of this hero
-Health: the amount of damage sustainable before death.
-Combat Dice: the number and type of attack and defend dice this hero rolls in combat at levels 1,2 and 3.
-Alignment: this heroes alignment (seelie, unseelie or lone).
-Element: this heroes native dweomer (fire, water, wind or earth).
-Mischief: the amount of actions this hero may take per turn.
-Spell Count: the maximum number of spells this hero can hold in fade.
-Ability: any special rules or abilities that apply to this hero.