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Event Cards

 

 Event cards are non-targeted effects that may only be played during the preparation phase of each turn. Event cards have no tabling or activation cost and cannot be prevented from being played. Event cards remain tabled for the duration of the action phase and are returned to their deck's discard pile during the round off phase.

 

Seelie Event Cards

- Hunters Moon

effect:  All seelie gain one red combat dice for the remainder of the turn.

 

- Order

effect: Players receive one yellow dice damage each time they play a mischief card for the remainder of the turn.

 

Unseelie Event Cards

- Blood Moon

effect: All unseelie gain one red combat dice for the remainder of the turn.

 

- Backlash

effect: All players receive one green dice damage each time any spell card is placed into a discard pile for the remainder of the turn.

 

Mundane Event Cards

- Harvest Moon

effect: All lands produce one addition resource of the same type for the remainder of the turn. Humans gain one red combat dice for the remainder of the turn.

 

- Nexus Storm

effect: Players may not table or activate spell cards for the remainder of the turn.

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