Construct Cards
Seelie Construct Cards
- Dawn Tree
target: Any faded land.
cost: 15 crystal.
effect: Player gains double the usual amount of experience from defeating unseelie creatures and heroes.
Unseelie Construct Cards
- Dusk Tree
target: Any faded land.
cost: 15 crystal.
effect: Player gains double the usual amount of experience from defeating seelie creatures and heroes.
Mundane Construct Cards
- Dolmen
target: Any faded water or air land.
cost: 10 stone, 5 gold.
effect: Hero may transport between any unveiled lands matching the dolmen's host land dweomer type at a cost of 1 mischief while Dolmen is tabled.
- Menhir
target: Any faded earth or fire land.
cost: 10 stone, 5 crystal.
effect: Host land produces an additional two dweomer of its native type each turn.
- Gowk Stone
target: Any faded fire land.
cost: 5 stone, 5 crystal, 5 gold.
effect: Hero gains one additional mischief while Gowk Stone is tabled.
- Moat
target: Any faded water land.
cost: 10 stone, 5 crystal.
effect: All cards defending this players hedge tile receive one additional red combat dice while Moat is tabled.
- Rath
target: Any faded earth land.
cost: 10 stone, 5 gold.
effect: All cards defending this players hedge tile receive one additional red combat dice while Rath is tabled.
- Barrow
target: Any faded air land.
cost: 10 stone, 5 crystal.
effect: Increases the players cache size by ten while Barrow is tabled.
- Stone Circle
target: Any faded land.
cost: 10 stone, 10 crystal, 10 gold.
effect: Hero may spend 5 mischief and sacrifice 5 health to lock or unlock the nexus while Stone Circle is tabled.