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Construct Cards

 

Seelie Construct Cards

- Dawn Tree

target: Any faded land.

cost: 15 crystal.

effect: Player gains double the usual amount of experience from defeating unseelie creatures and heroes.

 

Unseelie Construct Cards

- Dusk Tree

target: Any faded land.

cost: 15 crystal.

effect: Player gains double the usual amount of experience from defeating seelie creatures and heroes.

 

Mundane Construct Cards

- Dolmen

target: Any faded water or air land.

cost:  10 stone, 5 gold.

effect: Hero may transport between any unveiled lands matching the dolmen's host land dweomer type at a cost of 1 mischief while Dolmen is tabled.

 

- Menhir

target: Any faded earth or fire land.

cost: 10 stone, 5 crystal.

effect: Host land produces an additional two dweomer of its native type each turn.

 

- Gowk Stone

target: Any faded fire land.

cost: 5 stone, 5 crystal, 5 gold.

effect: Hero gains one additional mischief while Gowk Stone is tabled.

 

- Moat

target: Any faded water land.

cost: 10 stone, 5 crystal.

effect: All cards defending this players hedge tile receive one additional red combat dice while Moat is tabled.

 

- Rath

target: Any faded earth land.

cost: 10 stone, 5 gold.

effect: All cards defending this players hedge tile receive one additional red combat dice while Rath is tabled.

 

- Barrow

target: Any faded air land.

cost: 10 stone, 5 crystal.

effect: Increases the players cache size by ten while Barrow is tabled.

 

- Stone Circle

target: Any faded land.

cost: 10 stone, 10 crystal, 10 gold.

effect: Hero may spend 5 mischief and sacrifice 5 health to lock or unlock the nexus while Stone Circle is tabled.

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